Category Archives: math

Versioning is getting out of hand

I know the tendency these days is for rapid release of software, but I prefer the older, slower incrementing software. Consider that (MS) DOS went from 1.x to 6.x in over 10 years, while Firefox (for example) has gone up to 52 (!) in that time.

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Tolerance of imperfection v. time in deeply detailed gaming

For people who play games that allow massive numbers of choices all the time (such as a strategy game), let me ask a question:

Suppose you are starting a single player campaign from scratch. Your plan is well laid out in your mind and you know the game mechanics well. You’re not interested in experimenting this time. You start off… and something goes badly. Do you restart? (I’m assuming you can’t reload from a save.)

Let’s be more quantitative (or try to):

Suppose you had a graph. The x-axis is time, either real or game time, whichever is appropriate. The y-axis is likelihood of giving up and restarting or just quitting and not coming back.

Does it look like this:

restartworthy-linear

Or more like this?

restartworthy-log

Or something else entirely?

I guess this is a proxy question for how seriously you take your particular game, and how perfectionistical you are. (;

Let me know with a comment.

Entertaining number sequence

I found out, while working on a textbook, that the decimal value of 12/12.12 is 0.9900 9900 9900 9900 … forever and ever.

I know repeating, non terminating fractions are not new to anyone in math, but I found this particularly satisfyingly interesting. Anyone have any of their own to share?