3 (!) years ago, I mentioned a PC game (actually a Macintosh game) called “3 in Three”. Now, because of technological advances, we have a ready-made way of playing it: by emulation!
With some effort and alot of time, you can see things like this:
Misfit vowels sounds like something from elementary school English. Maybe like Number Munchers, but different? Speaking of which, 3 in Three isn’t supposed to be educational, but neither are crossword and the like puzells.
3 in Three was a Macintosh only game put out by Cliff Johnson. The plotline: You are a numeral three in an Excel spreadsheet in a computer (obviously a Macintosh) that gets bumpt off the spreadsheet by accident and are now stuck inside the machine. You have to work your way up from the lowest depths of binary, through the intermediate levels of characters, symbols, math and letters in order to return to the application level and your supposed “right” place in the inner world.
You do this by engaging in superlogical trains of thought such as figuring out that “NME” spells “Enemy” and that 7 + 5 = 2. Also highly notable is the degree to which the Macintosh user interface (menu bar) is subordinated to the game, serving regularly as a button rather than a menu. I have no experience with the music or sound effects, but they really aren’t needed to justify my explanation of the game as being amazzing and completely worth the effort of getting System 7 running in BasiliskII or other emulator in order to play the game.