Category Archives: imagination

Report of the Wheel-Barrow Man

I knew in a slight way, a few years ago, an older man who lived alone on the outskirts of a village, further than I did. He lived alone and walked almost everywhere. When traveling to the store in the village to pick up groceries, he used a wheel barrow on the shoulder of the State road there and back. I called him “Wheelbarrow Man” once when my grand mother was around she didn’t like it, correcting me with his real name and title.

After he died, his sister, who I knew independently, let me have some of his things, including a typescript proposal. Having used a scanner and Microsoft Word to digitize it, I set it out below

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Troublematical

I invented this word! Or independently reinvented it. I’m sure someone else has already thought of it, and probably used it as a band name.

Anyway, this was a late night thought and I’ve had 10 000 of those escape from me recently, so I thought I would make a large feeling effort, and post this.

New York idea

I know that I have mentioned New York previously. I live in the State (but not the City). Recently, there was a police officer (in the City) killed whose name was Miosotis. This is also (spelled slightly differently) the name of a flower, the forget-me-not.

I don’t know if there is already a flower for the police forces and their dead, but this would be a perfect one, given the name and even the color (blue). If someone could breed a darker blue colored one, that would be perfect.

Tolerance of imperfection v. time in deeply detailed gaming

For people who play games that allow massive numbers of choices all the time (such as a strategy game), let me ask a question:

Suppose you are starting a single player campaign from scratch. Your plan is well laid out in your mind and you know the game mechanics well. You’re not interested in experimenting this time. You start off… and something goes badly. Do you restart? (I’m assuming you can’t reload from a save.)

Let’s be more quantitative (or try to):

Suppose you had a graph. The x-axis is time, either real or game time, whichever is appropriate. The y-axis is likelihood of giving up and restarting or just quitting and not coming back.

Does it look like this:

restartworthy-linear

Or more like this?

restartworthy-log

Or something else entirely?

I guess this is a proxy question for how seriously you take your particular game, and how perfectionistical you are. (;

Let me know with a comment.

Idea for chemistry laboratory commissioning

Everyone who has ever taken a high school or college course in chemistry, biology or kindred sciences unquestionably remembers the, sometimes lurid, always present  warnings against doing things, normally, well, normal, but dangerous in a laboratory.1

Wear your safety glasses/googles.

No horsing around.

Label your experiments.

Clean up after yourself.

No food or drink.

This last one gave me an idea:

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Canada looks like a ship

Take a look @ the immage below. It is Canadia. No doubt very common for those of you who choose to try to make your living there.

CanadiaWhat I wish to declare is that it looks like a ship.

Specifically, the left part, or Western Canadia, appears to be a respectable stern, with the Vancouver Rudder, while the north part of islands could be sails or clouds whistled up for the benefit of the users of the Good Ship Canada. The peninsula is a little out of place in the amidships, maybe it’s a dragging anchor?

Towards the bow things completely come to pieces though. I have no idea what the Marine Provinces are doing. Is this a RO/RO ferry? Given the angle it’s shown at, maybe it’s sinking?