3 (!) years ago, I mentioned a PC game (actually a Macintosh game) called “3 in Three”. Now, because of technological advances, we have a ready-made way of playing it: by emulation!
With some effort and alot of time, you can see things like this:
Misfit vowels sounds like something from elementary school English. Maybe like Number Munchers, but different? Speaking of which, 3 in Three isn’t supposed to be educational, but neither are crossword and the like puzells.
Apple Computer, back in the Apple ii days, made an add-in card tituled, “Super Serial Card”. I found a box that one came in and scanned the cover to display this awesome commercial art from the 70s/80s:
What can we see here? Well, other than the fun old days of Apple Computer, before they turned all stiff and shiny, we have:
Someone in a biology lab plotting two series of data
Some music in front of what looks like the Moon
Some chess pieces
Programming in BASIC
A safe dial (Did Apple computers control ATMs or something?)
Bob Ross balancing his checkbook
Three students (one of whom is very bored) playing a math game with a portable TV
As an aside, while Apples of this vintage could come with monitors, most of the time they were hooked to TVs (note the dials on #1’s display).
The math game #7 shows is off: The first problem has a double digit addend and a single digit addend and somehow comes up with with a… single digit answer.
Finally, they (Apple) somehow managed to get their FCC ID to actually say “SUPERSER”! I have no idea if that was a special dispensation, or if somehow they were able to request that, or what. Usually they are just randomized digits.
To be honest, the name of the program, which is officially for “Secure, Anonymous, and File-Encrypted” (a forced acronym if there every was one), makes me think they decided to name the program after the icon.
To make sure no one gets the wrong idea, I have nothing against the Kentucky Auditor, as I will detail later, only this particular choice of icon.
3 in Three was a Macintosh only game put out by Cliff Johnson. The plotline: You are a numeral three in an Excel spreadsheet in a computer (obviously a Macintosh) that gets bumpt off the spreadsheet by accident and are now stuck inside the machine. You have to work your way up from the lowest depths of binary, through the intermediate levels of characters, symbols, math and letters in order to return to the application level and your supposed “right” place in the inner world.
You do this by engaging in superlogical trains of thought such as figuring out that “NME” spells “Enemy” and that 7 + 5 = 2. Also highly notable is the degree to which the Macintosh user interface (menu bar) is subordinated to the game, serving regularly as a button rather than a menu. I have no experience with the music or sound effects, but they really aren’t needed to justify my explanation of the game as being amazzing and completely worth the effort of getting System 7 running in BasiliskII or other emulator in order to play the game.